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How to create art for name and numbers in FDM4's Quick Design

This walks through how to enter art for names and numbers in FDM4 from Quick Design to Configuration.

19 STEPS

1. When creating the design and adding in the Art for numbers, make sure you are selecting the correct method in this screen.

Here we are creating art for numbers, select Screen Numbers here.

DO NOT SELECT SCREEN PRINT.

Step 1 image

2. Select the location of the number. Lets select Full Back for these 8 inch numbers.

Step 2 image

3. For Screen Number, you have two options. One color or Two Color. Let's select SCRNUM-1COLOR here.

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4. Next we will leave art notes. In the art notes we MUST tell art the Font, Size, and Color(s) that the customer is wanting.

Step 4 image

5. Now, for the names. We MUST select Screen Names whenever the names need to be applied by Screen Print.

DO NOT SELECT SCREEN PRINT.

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6. Now, lets select the location the customer wants the Names Screen Printed.

Click Across Shoulders.

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7. For Screen Name, you have one option. One color, that's it. Game One does not Screen Print more than one color for names. Let's select SCRNAME-1COLOR (GO).

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8. Next leave art notes. In the art notes we MUST tell art the Font, Size, and Color that the customer is wanting.

Step 8 image

9. Make sure to hover over the image and click the pencil icon.

Step 9 image

10. Update the Art Type to Font

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11. Click Save.

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12. Click Save Design.

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13. Next we will commit the amount of jerseys we want.

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14. Click Show Order Lines.

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15. Click Configure.

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16. Select the talking bubble icon here to enter the player names and numbers.

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17. Within the configure screen is where the numbers and names can be entered. Make sure to enter them in the correct column.

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18. Click Save

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19. Scroll right and click Commit.

That's it. You're done.

Step 19 image

Here's an interactive tutorial

** Best experienced in Full Screen (click the icon in the top right corner before you begin) **

https://www.iorad.com/player/2557371/How-to-enter-art-for-name-and-numbers-in-FDM4